Screens that work together
Lists, details, forms, tabs, search and filters, all from the same design kit, so the app feels finished rather than assembled.
No coding · iOS and Android
Tell Sorvel what the app is for. It asks a few questions, builds the app, shows it on your phone, and takes you through the App Store and Google Play. You never see code unless you ask for it, and you can take the project with you at any time.
Four things, none of them technical.
"A loyalty app for my cafe with a stamp card and offers." In your own words and language.
Sorvel lists the features such an app usually has and three design directions. Tick, untick, continue.
Scan a QR code; the app opens on your own phone. Ask for changes in the chat; they appear on the phone.
The Publish panel builds for both stores and gives you a numbered guide for each submission form.
Lists, details, forms, tabs, search and filters, all from the same design kit, so the app feels finished rather than assembled.
Click a text in the preview to change it. Upload pictures in the Media panel. Neither costs a build.
Sign-in, user profiles and a real database on your own Supabase project. Sorvel writes the setup; you paste it where it tells you.
Push notifications, subscriptions through RevenueCat, and AdMob ads are panels with a switch and a guide, not code.
Screenshots, listing texts, the privacy page, and a step-by-step guide for the App Store and Google Play forms.
Most changes reach installed apps as an update without a new store review, from the Releases panel.
The usual trade-off of no-code tools is a runtime you cannot leave. Sorvel removes it.
| Typical no-code app maker | Sorvel | |
|---|---|---|
| How you build | Drag blocks onto a canvas | Describe; answer a checklist; ask for changes |
| What you get | An app inside the vendor's runtime | A native Expo (React Native) app, source code included |
| If you leave | The app stops or must be rebuilt | The project keeps building with standard tools |
| Price | Monthly subscription, often per app | Credits per build; free welcome credits; failed builds free |
| Stores | Varies; sometimes vendor-branded | Your own App Store and Google Play accounts and listing |
| Handing over to a developer | Hard | Push to GitHub or download a ZIP |
You never touch code. You describe the app, tick features in a checklist, choose a design direction, and keep asking for changes in plain language. Every text and picture can be changed from the preview without a new build.
No. You do not place buttons on a canvas; you say what the app should do and Sorvel designs the screens with a consistent kit. If you want a specific look, start from a Figma frame or a Google Stitch screen and Sorvel follows it.
Yes. The Publish panel builds the app for both stores, prepares the store assets and the privacy page, and walks you through submission step by step. You need an Apple Developer account and a Google Play Console account, which are yours.
Credits, not a subscription. A new account starts with 60 free credits and earns 40 more the first time you connect a database or publish. A build shows its estimated cost before it runs, and a failed build is never charged.
They get a normal codebase: an Expo project in a Git repository, pushable to GitHub or downloadable as a ZIP. Nothing is locked inside a no-code runtime.
Yes. Connect your own Supabase project from the Database panel and switch sign-in on there (an e-mail code, or Sign in with Google from its own panel); Sorvel writes the database setup for you and tells you where to paste it.